Sarim uses two connected perk layers: properties attached to equipment and account-level choices inspired by league-style progression.

The important part is that perks should influence decisions. A useful perk can change the best item for a situation, encourage a new combat pattern, or make a specialized build worth maintaining.

Item perks

Item perks give individual pieces of equipment additional identity. Rather than treating every upgrade as a simple increase in numbers, a perk can reward a specific spell type, resource pattern, defensive choice, or encounter strategy.

Build identity over automatic upgrades The strongest choice should sometimes depend on the activity and the player's plan—not only the highest raw stat total.

League-like account perks

Account perks create a broader progression layer. Players can combine choices that complement their preferred combat style or provide utility outside of combat.

Design priorities

  • Perk descriptions must state exactly what the effect does.
  • Active choices should be visible and easy to review.
  • Perks should not silently share state between players.
  • Combat effects must be reliable before balance values are finalized.

Long-term direction

The perk system will continue to grow alongside new encounters. Future additions should support recognizable archetypes while leaving room for unusual combinations discovered by players.