Sarim RSPS patch notes

Every update we ship to Sarim, our free OSRS private server, newest first. The same notes go out in our Discord.

October 2026

Lucklocked Is Here to Stay

After seeing how much people have enjoyed the mode, weโ€™ve decided Lucklocked will remain a permanent Sarim game mode. ๐Ÿ”’๐Ÿ€ That also means weโ€™ve given the mode a pretty big balancโ€ฆ

  • Lucklocked Reward Changes
  • New Forsaken / Echo Bonuses
  • Lucklocked Skilling Rewards
  • Donator Benefits
  • The Goal Going Forward

After seeing how much people have enjoyed the mode, weโ€™ve decided Lucklocked will remain a permanent Sarim game mode. ๐Ÿ”’๐Ÿ€
That also means weโ€™ve given the mode a pretty big balance/reward pass so it has long-term progression instead of just handing out free boxes everywhere.

โš”๏ธ Lucklocked Reward Changes

  • Normal/non-boss monsters no longer randomly print mystery boxes.
  • Lucklocked boxes are now primarily earned through actual bossing and content.
  • Boss rewards now scale with the difficulty of the boss โ€” Low, Mid, High and Endgame bosses each have increasingly valuable reward pools.
  • Higher-end bosses can roll Donator Boxes, Bags, Chests, Advanced Donator rewards and other premium containers.
  • The hardest bosses have access to the best Lucklocked reward pools. ๐Ÿ‘‘
  • Solo Echo Bosses now support Lucklocked bonus rewards, with stronger Echo encounters receiving better tiers.
  • Forsaken Trials now have additional Lucklocked rewards instead of relying only on the normal reward pool.

๐Ÿ† New Forsaken / Echo Bonuses

You can now find additional useful rewards such as:

  • ๐Ÿ”‘ Tier 4 Slayer Keys
  • ๐Ÿ“œ Perk Point Scrolls
  • โšก Double XP Scrolls
  • ๐Ÿ’ฐ Double Drop Scrolls
  • โš”๏ธ Damage Boost Scrolls
  • ๐Ÿ›ก๏ธ Damage Reduction Scrolls
  • ๐ŸŽŸ๏ธ Instance Tokens
  • ๐Ÿน Dragon Darts
  • ๐ŸŽ Lucklocked boxes and other encounter-specific bonuses

โ›๏ธ Lucklocked Skilling Rewards

Lucklocked players can now earn boxes from actively skilling too!
Your chance improves as your actual skill level increases, with level 99 giving the best odds.
There is a 30-second activity check and a 15-minute successful box cooldown, so this rewards people actually playing without turning skilling into an infinite box farm.
Skilling rewards are intentionally more controlled and cannot roll the crazy donor-tier chests/weapon/armour boxes that high-end bosses can.

๐Ÿ’Ž Donator Benefits

Every Donator rank now gives Lucklocked bonuses, and the benefits scale cumulatively with your rank.
Donator ranks receive:

  • ๐Ÿ€ Increased Lucklocked boss reward chance
  • โ›๏ธ Increased skilling box chance
  • ๐ŸŽ Better odds of the reward being shifted toward the higher-quality rewards available in that tier

The bonuses scale from roughly +2.5% at the first Donator tier up to +20% at the highest tier, alongside increasingly stronger reward-quality bonuses.

๐Ÿ”’ The Goal Going Forward

Lucklocked is staying as a real permanent account mode, not a temporary loot-fountain mode.
Youโ€™ll still get that unique RNG-heavy progression and the excitement of unexpected rewards, but the best loot now comes from bossing, progressing your account, doing Echoes/Forsaken, skilling, and taking on harder content.
Lucklocked isnโ€™t going anywhere. ๐Ÿ€๐Ÿ”’
Good luck on the rolls. ๐ŸŽฒ๐Ÿ”ฅ

Sarim Halloween โ€” the Hollow Invasion

Black roots have broken through the paths at home. Beneath them, something has been gathering an army.

  • Defend Sarim
  • Candy, Cauldrons & Daily Treats
  • A Companion for the Season
  • Halloween Rewards
  • Spooky Mystery Box
  • Halloween Mystery Box

Black roots have broken through the paths at home. Beneath them, something has been gathering an army.

The graves are opening. The undead are marching.

Jack the Hollow has come to claim Sarim.

Our month-long Halloween event brings a community invasion, daily activities, collectible pets, seasonal rewards, and exclusive, previously unreleased gear in the Halloween Mystery Box!

โš”๏ธ Defend Sarim

  • Fight through three waves of undead before facing Jack the Hollow.
  • The event can occur every hour throughout the season.
  • Participants earn their own rewards and drop rollsโ€”help fight to earn your share!
  • Join the shared boss arena with other players and return while Jack remains alive.
  • Earn Hallow Tokens, colored candies, and chances at mystery boxes, $5 bonds, and bundles of ten T4 Slayer Keys.
  • Jack also has an exceptionally rare pumpkin pet drop.

๐Ÿฌ Candy, Cauldrons & Daily Treats

  • Find the four Trick-or-Treaters scattered around home.
  • Right-click Trick or treat to claim 2โ€“6 candies from each NPC daily.
  • Collect all nine candy colors, then use any candy on the Spooky Cauldron.
  • Each complete set becomes 15 Hallow Tokens, exchanging all available complete sets at once.
  • After exchanging candy, use Rummage for your daily cauldron check-in.
  • Build your daily streak for bonus tokens, with small chances at a Spooky Mystery Box or the Spidey dog.
  • Eligible bosses across Sarim can also drop Halloween candy during the event. Ordinary monsters do not.

๐Ÿพ A Companion for the Season

Start with Spidey dog, feed it Halloween candies, and work toward unlocking Spooky dog.

Once upgraded, you can switch between both appearances. Candy feeding has a daily progression limit, so keep visiting your companion!

๐ŸŽ Halloween Rewards

Spooky Mystery Box

Earned through event activities and available in the Hallow Token shop. Rewards include seasonal cosmetics, Halloween masks, $5 bonds, T4 Slayer Keys, and an exceptionally small chance at a Halloween Mystery Box.

Halloween Mystery Box

Available for 3,500 donor points, with rare opportunities to earn one through the event.

Each box grants two independent reward rolls. Cosmetic results award two pieces per roll, while equipment results award one item per roll.

Discover exclusive, previously unreleased rewards including Blood Scythe, and Demonic Masori, alongside other rare prizes. The rare equipment remains rare!

Prefer to choose your rewards? Spend Hallow Tokens directly on individual seasonal cosmetics, masks, and Spooky Mystery Boxes.

๐Ÿฉธ Equipment & Quality Improvements

  • Demonic Masori upgraded for its best-in-slot ranged role, with tempering and perk attachment support.
  • Blood Scythe strengthened and given the same multi-hit combat behavior as our other custom scythes.
  • Halloween rewards added to the drop viewer, with boss-table display fixes.

๐Ÿ”ง Additional Changes

  • Removed promotional box rewards from Lucklocked reward rolls.
  • Increased Slayer Key chances.
  • Disabled Honor Guard encounters inside instances.
  • Added Wrath runes to the Chambers of Xeric regular reward pool.

The roots have already reached home.

๐Ÿฌ HALLOWEEN QUICK START

1. Claim your daily treats

Find all four Trick-or-Treaters at home. Right-click Trick or treat on each for 2โ€“6 candies.

2. Join the invasion

Watch for the event announcement, fight the undead waves, and help defeat Jack. Everyone who contributes gets their own reward rolls.

3. Exchange your candy

Collect one of every color, then use a candy on the Spooky Cauldron. It exchanges all complete sets for 15 Hallow Tokens per set.

4. Claim your cauldron daily

After exchanging, click Rummage for your daily check-in and streak rewards.

5. Choose your rewards

Visit the Halloween shop for cosmetics, masks, and Spooky Mystery Boxesโ€”or work toward your dog companion and its upgraded appearance.

6. Keep bossing

Eligible bosses can drop extra candy throughout the event.

๐ŸŽƒ The event lasts one month. Regular participation and daily claims will help you work toward the shop collectionโ€”thereโ€™s no need to attend every hourly event!

Something Is Taking Rootโ€ฆ

The first roots appeared beneath the paths at home.

The first roots appeared beneath the paths at home.

Thin, black tendrils pushing between the stones. By morning, they had thickenedโ€”and spread. Now the earth shifts beneath them

Graves long forgotten are breaking open. Fallen warriors rise with rusted blades in their hands, marching toward Sarim in waves. Each time one falls, something deeper beneath the ground seems to stir.

Beyond the roots, a lantern burns in the darkness.

Jack the Hollow is coming.

His undead legion has already found our home. Soon, he intends to claim it.

Gather your allies and Sharpen your blades

๐Ÿ•ฏ๏ธ Halloween is coming to Sarim.

September 2026

Sarim Update

Quick follow-up on tonightโ€™s update: โœ… New game cache has been published โœ… New production client has been uploaded โœ… Maggot King + new reward/item content is included โœ… New RuneLiโ€ฆ

Quick follow-up on tonightโ€™s update:
โœ… New game cache has been published
โœ… New production client has been uploaded
โœ… Maggot King + new reward/item content is included
โœ… New RuneLite onboarding system is included
โœ… Sarim Hub / teleport updates are included
โœ… Additional Lucklocked, perk, combat, and stability fixes are included

Something nasty is moving into Sarimโ€ฆ

Weโ€™ve been putting a lot of work into this next update, and itโ€™s finally coming together. Hereโ€™s a look at what weโ€™ve been cooking up

  • Maggot King
  • Of course, thereโ€™s loot
  • Stevenโ€™s been busy
  • Making Sarim feel like Sarim

Weโ€™ve been putting a lot of work into this next update, and itโ€™s finally coming together. Hereโ€™s a look at what weโ€™ve been cooking up ๐Ÿ‘€

โš”๏ธ Maggot King

A new boss, a new arena, and plenty of disgusting things to dodge.

Expect hungry larvae, nasty floor attacks, and a few opportunities to get in close and smack him around. Just donโ€™t let the little ones reach their dinnerโ€ฆ

Once heโ€™s down, youโ€™ll have a choice: loot his stomach or take the eggs. Choose wisely. ๐Ÿฅš

๐ŸŽ Of course, thereโ€™s loot

The Crimson kisten is joining the arsenal with its own special attack, alongside the elder venator fang, Necklace of rupture, and a new pet to chase.

Weโ€™ve also added upgrades, fang/tooth exchanges at the ranged shop, Collection Log rewards, and Maggot achievements with Slayer task pick scrolls up for grabs. Your eligible drop-rate bonuses will work here too.

๐Ÿงญ Stevenโ€™s been busy

The Sarim Hub and perks menu have both had a serious makeover. Finding teleports, checking drops, and figuring out what your perks actually do should feel much better.

There are more drop tables to browse, boss pets are easier to find, and Artisan and Apothecary have received some love too.

Heโ€™s also been putting a ton of work into Gridmaster and World 2โ€”more on that separately. It isnโ€™t launching with this announcement, but thereโ€™s a lot happening behind the scenes. ๐Ÿงฉ

๐Ÿก Making Sarim feel like Sarim

Youโ€™ll also see more of our custom item names and recolours, along with the Perk Table, Upgrade rack, and Well of Goodwill.

And yes, weโ€™ve been working through the less glamorous stuff:

  • Max perk tickets getting stuck during claiming.
  • Monkeys being a little too generous with Lucklocked boxes.
  • Auto-retaliation interrupting what you were trying to do.
  • Lucklocked getting its own identity on the hiscores.
  • Masori fortification and other fixes along the way.

๐Ÿ”จ Whatโ€™s next?

Weโ€™re finishing the checks on this update and working on a cleaner account-creation screen. Drakan and Mad Angel are still on the workbench too.

This is a previewโ€”not the โ€œupdate is liveโ€ post just yet. Weโ€™ll let you know when itโ€™s ready to go.

Big thanks to Steven, the rest of the team, and everyone whoโ€™s been helping us test and catch things. Canโ€™t wait to get this into your hands. ๐Ÿ–ค

Lucklocked Update

Cleaned up the Lucklocked reward system and removed several retired/outdated items from its reward pools. These items can no longer be rolled through Lucklocked rewards, keeping tโ€ฆ

Cleaned up the Lucklocked reward system and removed several retired/outdated items from its reward pools. These items can no longer be rolled through Lucklocked rewards, keeping the modeโ€™s reward progression cleaner and more consistent.

Identity Refresh + Maniacal Monkeys

This update focuses heavily on giving more of the server its own Sarim identity, cleaning up older content, and adding some useful new functionality.

  • Maniacal Monkeys
  • Sarim Item Refresh
  • Home Identity Changes

Another update is now live! This one focuses heavily on giving more of the server its own Sarim identity, cleaning up older content, and adding some useful new functionality.

๐Ÿ’ MANIACAL MONKEYS

  • Maniacal Monkeys can now be entered through their own instanced area.
  • Added the required spawns and instance handling.
  • Teleport and multi-zone handling have been updated to support the new area properly.

โœจ SARIM ITEM REFRESH

A number of older custom items have been renamed and visually reworked to better fit Sarim:

  • Dragon Hunter Dark Bow โ†’ Dragonbane Bow
  • Dragon Slayer Boots โ†’ Dragonbane Boots
  • Twisted Zaryte Bow โ†’ Zaros Twisted Bow
  • Harmonised Shadow โ†’ Shadow of Harmony
  • Osmumten's Scythe โ†’ Scythe of Amascut

The old Virelith robe set has also been replaced with the new:

  • Umbral Hat
  • Umbral Robe Top
  • Umbral Robe Bottom

The items received new recolors/visual identities as well.

๐Ÿ  HOME IDENTITY CHANGES

We've also started removing more of the leftover old-server identity from home:

  • The old Perk Master has been replaced by the new Perk Table
  • The old Upgrade Station has been replaced by the Upgrade Rack
  • The old Camel Statue has been replaced by the Well of Goodwill

All of the existing functionality is still there โ€” these are proper replacements rather than decorative changes.

๐Ÿ› ๏ธ FIXES & POLISH

  • Fixed the broken worn model on the Umbral Robe Bottom
  • Fixed Masori fortification so Armadylean Plates are counted and consumed correctly
  • Plates carrying item attributes will no longer be incorrectly consumed during fortification
  • General cleanup to the new item/object identities and their interactions

As always, if you notice anything strange after the update, drop it in the bug reports channel.

โค๏ธ Sarim Team

Sarim Update

Pushed a pretty solid round of fixes and improvements today. A lot of this was cleanup from recent testing, along with some stuff that needed to be finished properly before goingโ€ฆ

  • Several Chambers of Xeric fixes

Pushed a pretty solid round of fixes and improvements today. A lot of this was cleanup from recent testing, along with some stuff that needed to be finished properly before going live.

Whatโ€™s included:

  • ๐Ÿ€ More Lucklocked fixes โ€” loot handling, encounters, box behavior, and a bunch of edge-case/stability work
  • ๐ŸŽฒ Gambling updates โ€” 55x2 Dice Bag support, Flower Poker improvements, proper seed requirements, and separate gambling lanes so games donโ€™t overlap
  • ๐Ÿช™ Added the new Coin Lottery system
  • ๐Ÿœ๏ธ Gambling area moved to its new location
  • ๐Ÿ“ˆ Fixed/restored some Donator Drop Rate behavior
  • โš”๏ธ More combat/hit/projectile stability fixes
  • ๐Ÿ“ฆ Fixed some issues involving higher-ID ground items

๐Ÿ›๏ธ Several Chambers of Xeric fixes

  • Tektonโ€™s exit crystal should properly break/unlock now
  • Jewelled Crabs hammer crate now works
  • Ice Demon kindling is capped at 50
  • Perks/noting/extra-log effects can no longer bypass the kindling cap
  • CoX kindling and gourd vials are properly removed when leaving the raid

๐Ÿ› ๏ธ Various smaller server-side fixes, safety checks, and cleanup

A lot of this has already been tested in-game, especially the CoX changes, and everything is compiling cleanly.

As always, if you notice something acting weird after the update, please report it with as much detail as possible so we can get on it quickly. โค๏ธ

Lucklocked Update

Lucklocked players can now choose one active Fate: โ€ข Fortune's Favor โ€” improves your mystery-box upgrade chance โ€ข Golden Omen โ€” improves Lucky Encounter frequency and Gilded chancโ€ฆ

  • Persistent Fates
  • PvM Fortune

A new Lucklocked Fortune update is live!

๐ŸŽฒ Persistent Fates

Lucklocked players can now choose one active Fate:

  • Fortune's Favor โ€” improves your mystery-box upgrade chance
  • Golden Omen โ€” improves Lucky Encounter frequency and Gilded chances
  • Loaded Dice โ€” builds PvM Fortune faster and improves Fate Choice rolls

โœจ PvM Fortune

Missing a Lucklocked bonus-box roll builds Fortune. Your Fortune meter increases your chance of upgrading a future box reward.

๐ŸŽ Lucklocked NPC bonus boxes are now level-scaled, with stronger NPCs giving better overall box opportunities

๐Ÿ“œ How to use it

Type ::fortunehunt in-game to open the Luck panel.

Scroll to Persistent Fate, then click the Fate you want active. Your chosen Fate is saved to your account and can be changed from the same panel whenever you want.

Good luck. ๐Ÿ€

Major Content & Stability Update

This update is a big one. Along with a large round of boss, raid, combat, progression, and stability fixes, weโ€™re introducing one of our biggest new game-mode additions yet:

  • Lucklocked
  • Raids
  • Chambers of Xeric
  • Theatre of Blood
  • Bosses & Combat
  • Slayer, Combat Achievements & Items

This update is a big one. Along with a large round of boss, raid, combat, progression, and stability fixes, weโ€™re introducing one of our biggest new game-mode additions yet:

๐Ÿ€ LUCKLOCKED IS HERE

Lucklocked is a new progression style built around chasing luck, building Fortune, and getting rewarded for actually playing across the game.

Lucklocked has its own identity, progression systems, RuneLite integration, and special encounters โ€” this isnโ€™t just Ironman with a different icon.

โœจ Lucklocked includes:

๐Ÿ€ Dedicated Lucklocked game mode + unique chat icon

๐Ÿ“Š Full Sarim Hub / RuneLite tracking

๐ŸŽฏ Weekly Fortune Hunt objectives with automatic progress tracking

๐ŸŽ Completing your weekly Fortune Hunt gives:
3x High Tier Mystery Boxes
2x Slayer Mystery Boxes
1x Reward Catalyst Casket

๐Ÿ’Ž 10% weekly jackpot chance for an additional Donator Mystery Box

๐Ÿ‘น Special Lucky Encounters that can appear while playing

๐Ÿ’š Fortune Imp Champion encounters

๐Ÿ’œโœจ Rare Gilded Fortune Imp Champion encounters

๐Ÿ”’ Lucky encounters are personal/private so another player canโ€™t steal your encounter

๐Ÿ† Raid Fortune progression with protection against endlessly going dry

๐Ÿ’พ Lucklocked progression is fully persisted between sessions

Thereโ€™s a lot more room for us to expand this mode over time, but the foundation is now in place and weโ€™re excited to see people start progressing through it.

๐Ÿ›๏ธ RAIDS

Chambers of Xeric

โ„๏ธ Reworked Ice Demon pacing

๐ŸŒŽ Added Earth weakness to Great Olm and both claws

๐Ÿ”ฅ Fixed Ice Demon brazier behavior/scaling

๐Ÿชจ Tekton encounter cleanup and blocker fixes

๐Ÿ Vespula encounter safeguards

๐Ÿ“ˆ CoX personal-point tracking improvements

๐Ÿ‰ Multiple Great Olm encounter/state fixes

๐Ÿ† Challenge Mode reward handling improvements

Theatre of Blood

๐Ÿฉธ Fixed Maiden potentially stopping attacks during solo encounters
Additional raid-state/reward cleanup and stability work

๐Ÿ‘น BOSSES & COMBAT

๐Ÿ‰ Galvek projectile timing fixed โ€” ranged/magic damage now lines up properly with the projectile reaching you

๐Ÿ‘ป Phantom Muspah ranged timing fixed so damage no longer gets delayed twice

๐Ÿฒ Alchemical Hydra now properly counts for Hydra Slayer assignments, including Slayer XP and task bonuses

๐Ÿ‘น Corporeal Beast group loot reworked โ€” contributing players can receive their own personal loot roll instead of everything being killer-only

โš”๏ธ Improved generic NPC ranged/magic projectile timing across the combat engine

๐Ÿ›ก๏ธ Fixed several PvP equipment/degradation edge cases

๐Ÿช„ Zuriel equipment now preserves its intended combat/tempering identity while degrading

โ™ป๏ธ Conservation support now works correctly across supported PvP degradation families

โš”๏ธ SLAYER, COMBAT ACHIEVEMENTS & ITEMS

๐Ÿ› Fixed Kurask/Turoth Combat Achievement completion spam

๐Ÿน Fixed Headless Arrow crafting consuming materials incorrectly

๐Ÿ”ฅ Devilโ€™s Element now provides infinite elemental runes as intended

๐Ÿงช Additional Item Tempering state/reset fixes

๐Ÿ”จ Equipment tempering handling hardened to prevent bad state during upgrades/degradation

๐Ÿ  HOME & QUALITY OF LIFE
๐Ÿ›’ Trading Post support at the new Home received additional placement/interaction work

๐Ÿ”— ::limey now correctly opens Limeyโ€™s stream

๐Ÿค ::ref limey now works properly without interfering with the normal referral reward system

๐Ÿงน Invalid referral attempts no longer incorrectly consume referral eligibility

๐Ÿ–ฅ๏ธ More Sarim systems have been moved into / integrated with the Sarim RuneLite Hub

๐Ÿ—ณ๏ธ VOTING & ACCOUNT FIXES
Fixed cases where ::claimvote could remain stuck on โ€œalready counting votesโ€
Abandoned vote checks now recover automatically instead of locking the player indefinitely
Hardened vote claiming against duplicate rewards and interrupted saves
Improved vote streak persistence/recovery
Fixed unreliable/missing hardware IDs causing false โ€œalready claimedโ€ referral results
๐Ÿงฑ STRONGHOLD & NPC CLEANUP
Stronghold NPC combat animations corrected for multiple monsters
Greater Demon teleport support
Zombie drop-table corrections
Additional NPC definition/combat cleanup
๐Ÿ’ฅ STABILITY & BACKEND

A huge part of this update happened behind the scenes as well.

We hardened a large amount of player persistence, reward delivery, NPC/projectile behavior, raid state, instance cleanup, item handling, and database logic.

The release went through:
โœ… Full server compilation
โœ… Full automated server test suite
โœ… Production server build
โœ… Clean production RuneLite client build
โœ… Cache integrity/hash verification
โœ… Production client verification

We also refreshed the game cache and production client so everyone receives the newest content properly.

โค๏ธ Thank you to everyone who has been reporting bugs, testing content, and giving us detailed feedback.

This was a massive cleanup + content pass, and Lucklocked is only the beginning of what we want to build around Sarimโ€™s custom progression.

๐Ÿ€ Good luck to everyone starting Lucklocked โ€” may RNG actually be on your side.

โ€” Sarim Team

Sarim Client Stability Update

Weโ€™ve pushed an important client update aimed at fixing the recent crashes/freezes some players have been experiencing during teleports, region loading, instances, and other memorโ€ฆ

Weโ€™ve pushed an important client update aimed at fixing the recent crashes/freezes some players have been experiencing during teleports, region loading, instances, and other memory-heavy areas.

What changed:

  • Increased the client memory limit from 768 MB โ†’ 2 GB
  • Fixed a memory-retention issue during map/region loading
  • Improved client stability during teleports and instance transitions
  • Updated the production client with the latest fixes

โš ๏ธ Important: You will need to download the new launcher once for the increased memory limit to take effect.

๐Ÿ‘‰ Download the updated launcher:

https://sarimps.com/play/

Replace your old Sarim-Launcher.jar with the new one and launch the game normally. After that, the launcher will continue downloading future client updates automatically as usual.

If you were experiencing random Java heap crashes, freezes, or crashes after teleporting/finishing instances, please make sure you are using the new launcher before reporting the issue again.

Thanks for bearing with us while we tracked this one down. โค๏ธ

Sarim Update

Restored the classic Chambers of Xeric raid behavior while keeping Sarimโ€™s custom raid scaling โ€ข ๐ŸŽฏ Improved Slayer task teleports across the board with safer and more reliable deโ€ฆ

A new server update has just been deployed successfully. โœ…

โš”๏ธ Highlights:

  • ๐Ÿ›๏ธ Restored the classic Chambers of Xeric raid behavior while keeping Sarimโ€™s custom raid scaling
  • ๐ŸŽฏ Improved Slayer task teleports across the board with safer and more reliable destinations
  • ๐ŸŒ€ Fixed Slayer teleports that could occasionally send players to invalid/void locations
  • ๐ŸงŸ Armoured Zombies and Zombie Monkeys now correctly count toward Zombie Slayer tasks
  • ๐Ÿ”ง Additional backend cleanup, stability fixes, and regression testing

๐Ÿงช The update has been fully built, tested, and deployed to the live server with no cache changes required.

๐ŸŸข Everything is back online!

If you notice anything acting strangely, please report it so we can get it looked at. ๐Ÿ› ๏ธ

โค๏ธ Thanks for playing Sarim!

Raids, QoL & Progression Fixes

Another batch of fixes, new client features, raid additions, and progression improvements is ready.

  • Tempering & Item Upgrades
  • Chambers of Xeric
  • Tombs of Amascut
  • Crystal Armour
  • New RuneLite Features
  • Teleports & Slayer

Another batch of fixes, new client features, raid additions, and progression improvements is ready.

๐Ÿ”ฅ TEMPERING & ITEM UPGRADES

Tempering has received some important follow-up protections.

  • Temper levels no longer carry through item upgrades
  • Upgrading a Tempered item now warns you that the resulting item will start at Temper +0
  • Cancelling the warning leaves the original item and materials untouched
  • Unrelated Item Perks and other attributes are preserved through the upgrade
  • Amulet of Fury + Blood Shard combining has been repaired in both item-use directions
  • Converting a Tempered Fury into an Amulet of Blood Fury now gives the same Temper reset warning
  • Blood Fury conversion resets only the Temper level while preserving unrelated item state
  • The Item Upgrades interface now properly closes before the native Temper-reset confirmation so the confirmation can be used normally

๐Ÿ›๏ธ CHAMBERS OF XERIC

More Chambers content has been added.

  • Added additional Challenge Mode Chambers of Xeric support
  • Challenge Mode reward handling now supports the additional reward rolls correctly
  • Added Ancestral kit / imbue functionality
  • Additional Chambers reward-state handling has been cleaned up

๐Ÿœ๏ธ TOMBS OF AMASCUT

Additional ToA work has landed beyond the fixes from the previous update.

  • Further Akkha behavior/state cleanup
  • Additional Kephri phase adjustments
  • Additional safeguards around raid state transitions and encounter cleanup

๐ŸŽจ CRYSTAL ARMOUR

  • Added Crystal Armour recolouring
  • Recoloured pieces can also be reverted properly

๐Ÿงฉ NEW RUNELITE FEATURES

Two requested RuneLite features are now built directly into the Sarim client:

  • Loot Filters
  • Line of Sight

Line of Sight is OFF by default and can be enabled manually through Plugin Configuration.

๐Ÿงญ TELEPORTS & SLAYER

  • Added Ferox Enclave to the Wilderness teleport category
  • Ferox is available through both the normal Sarim teleporter and the Sarim Hub
  • Additional Slayer destination handling has been improved for Wilderness/Krystilia tasks and stronger monster variants
  • Task teleport selection now has better destination handling instead of relying on outdated assignment positions

๐Ÿ ZULRAH

  • Zulrah's respawn delay has been shortened to roughly 5 seconds

Less waiting between kills.

๐Ÿ’Ž DONATOR POINT STORE

Donator rank scrolls have been added to the Donator Point Store using rank-only redemption so they cannot be used to generate points back into the shop.

Current values:

  • $10 Scroll โ€” 900 points
  • $25 Scroll โ€” 2,250 points
  • $50 Scroll โ€” 4,500 points
  • $100 Scroll โ€” 9,000 points

These increase Donator rank credit without refunding Donator Points on redemption.

๐Ÿ” CLUEBOUND

  • Cluebound auto-pickup handling has been expanded beyond the Easy tier
  • Normal clue tiers now use the unified clue pickup path
  • Inventory-full fallback behavior has been preserved

โš”๏ธ YAMA

  • Yama's encounter area has received additional multi-combat support for multiple players fighting within the same instance

๐Ÿ’ฐ TRADING POST

The Trading Post has received a significant reliability pass.

  • Fixed stale login data being able to overwrite newer coffer coin balances
  • Added the same protection for collected item state
  • Buyer remainders and seller proceeds now have stronger persistence protection
  • Online payouts update immediately while remaining protected from older asynchronous snapshots
  • Recent Offers handling and ordering has been improved
  • Newly created offers now retain proper time/order information
  • Additional account-identity and collection handling has been hardened

โš™๏ธ ADDITIONAL STABILITY

A number of additional safeguards and regression tests were added around:

  • attributed item movement
  • equipment transformations
  • raid reward state
  • asynchronous persistence
  • Trading Post transactions
  • bank state handling
  • teleport catalog consistency

Thanks to everyone continuing to report issues and test changes. โค๏ธ

Restart your client once the update is live to make sure you receive the newest RuneLite/client features.

As always, report anything strange in Discord so we can get on it quickly.

Thanks for playing Sarim

Item Tempering & Hotfixes

A new batch of systems, combat fixes, exploit protection, and QoL improvements is ready to go.

  • Item Tempering
  • Home & QoL
  • Combat & Raid Fixes
  • Theatre of Blood
  • Bloat
  • Verzik

A new batch of systems, combat fixes, exploit protection, and QoL improvements is ready to go. ๐Ÿ‘‡

โš’๏ธ ITEM TEMPERING

A brand-new Item Tempering system has been added!

โœจ Upgrade eligible equipment by sacrificing duplicate copies
โœจ 100% deterministic โ€” no failure RNG
โœจ Standard / Elite / Mythic gear can reach +4 / +6 / +8
โœจ Every temper level now gives a meaningful stat improvement
โœจ Custom gear & Upgrade Station equipment are supported
โœจ Temper levels survive supported item transformations / charging states
โœจ Tempered items display their status when Examined
โœจ Maxed items display as PERFECT
โœจ Talk to Doric at Home to open the new full Item Tempering interface

๐Ÿ”จ Turn those extra duplicate drops into permanent upgrades instead of bank clutter.

๐Ÿฆ HOME & QoL

๐Ÿฆ Added a fully functional Trading Post directly at Home
๐ŸŽŸ๏ธ ::ticket now routes to the correct Sarim Discord ticket channel
๐Ÿ” NPC Examine โ†’ Drops has been repaired so the drop viewer no longer immediately closes
๐Ÿ—บ๏ธ Several unsafe/outdated Slayer task teleport paths have been corrected

โš”๏ธ COMBAT & RAID FIXES

๐Ÿฉธ Theatre of Blood

๐Ÿชฐ Bloat

  • Fixed movement getting body-blocked by players
  • Restored proper line-of-sight fly damage
  • Protect from Missiles now reduces the fly damage correctly
  • Restored the dangerous wake-up stomp

๐Ÿ•ท๏ธ Verzik

  • Webs now target actual player positions instead of random floor tiles
  • Personal tornadoes now correctly damage once, disappear on contact, and respawn after their delay
  • Removed lingering/ghost tornado damage

๐Ÿบ Tombs of Amascut

โš”๏ธ Fixed Akkha occasionally becoming stuck during his attack sequences
๐Ÿฅš Fixed Kephri eggs being poorly telegraphed and capable of stacking multiple hits from one egg event

๐Ÿ› ๏ธ ITEM & EQUIPMENT FIXES

๐Ÿ”ฅ Bruma Torch can now properly Swap into/out of the offhand slot while retaining its Wintertodt functionality
๐Ÿ”จ Imcando Hammer can now properly Swap into/out of the offhand slot while still counting as a hammer
๐Ÿช„ Master Wand now has its intended 10% Magic Damage

๐Ÿ“œ SLAYER & DAILY FIXES

๐Ÿ“œ Slayer Skip Scrolls

  • Task skip now completes before the scroll is consumed
  • Failed skips no longer eat the scroll

๐Ÿ”„ Daily Reroll Scrolls

  • Daily assignments now reroll before consuming the scroll
  • Failed/blocked rerolls preserve the scroll and previous daily state

๐Ÿ›ก๏ธ EXPLOIT & RELIABILITY FIXES

๐Ÿ’ฃ Fixed the Dwarf Cannon reclaim duplication exploit

  • Reclaims now consume a legitimate lost-cannon entitlement exactly once
  • Repeated reclaim attempts can no longer generate infinite cannon sets

๐Ÿ—ณ๏ธ Vote Claim handling has been hardened

  • Interrupted vote checks no longer leave accounts permanently stuck on โ€œChecking votesโ€
  • Abandoned checks automatically unlock for retry
  • Secure reward saves are protected against duplicate claims / double rewards

โค๏ธ Fixed several healing-perk visual issues so successful heals properly display again
๐Ÿ“œ Fixed Honor Guard Scroll activation handling
๐Ÿ“ Corrected stale Konar / Molch-area Slayer positioning


๐Ÿ’ฌ As always, report anything strange in Discord so we can get on it quickly.

Thanks for playing Sarim โค๏ธ

Major Game Update

One of our largest updates yet is now live on SarIM. This release includes new bosses, new pets, major gameplay improvements, reward fixes, QoL changes, farming updates, raid adjuโ€ฆ

  • Royal Titans
  • Yama
  • Clue Scrolls
  • Chambers of Xeric
  • Farming
  • Combat & Bosses

One of our largest updates yet is now live on SarIM. This release includes new bosses, new pets, major gameplay improvements, reward fixes, QoL changes, farming updates, raid adjustments, bug fixes, and a large amount of backend work to make the game more stable going forward.

๐Ÿ‘‘ ROYAL TITANS

The Royal Titans have arrived!

  • Full Royal Titans encounter added
  • New teleport added to the Sarim Hub
  • Boss mechanics, rewards and progression implemented
  • Collection Log support added
  • Royal Titans-related items, prayers and cache assets added
  • Twinflame / Giantsoul content integrated

๐Ÿ”ฅ YAMA

Yama is now officially available in-game.

  • Yama encounter released
  • Sarim Hub teleport added
  • Rewards/drop support added
  • Collection Log support added

These use our new cache-backed pet system and are now fully supported by the server.

๐Ÿ—๏ธ CLUE SCROLLS

Clue caskets have received an important fix.

  • Casket-stage clues now properly reward the player
  • Fixed situations where completing a clue could result in no reward

๐Ÿ›๏ธ CHAMBERS OF XERIC

CoX scaling has been improved.

  • Raid scaling now properly supports effective scales from 1โ€“5 players
  • Reward/scaling behavior has been cleaned up
  • Several raid-related edge cases were corrected

๐ŸŒฑ FARMING

A large batch of Farming improvements has been included.

  • Tree farming fixes
  • Dragonfruit support/fixes
  • Patch behavior improvements
  • Farming progression and interaction fixes
  • Several crop/tree edge cases corrected

โš”๏ธ COMBAT & BOSSES

A large number of combat-related fixes made it into this release.

  • Nex fixes
  • Global boss kill-credit improvements
  • Slayer fixes
  • Prayer-related fixes
  • Combat effect fixes
  • Boss reward improvements
  • Multiple edge cases involving damage, credit and encounters cleaned up

๐Ÿ† PEST CONTROL

Pest Control has received additional fixes and improvements.

  • Gameplay issues corrected
  • Reward/progression behavior improved
  • General activity stability improvements

๐Ÿง™ SKILLING & MAGIC

Several skilling systems were cleaned up.

  • Raiment of the Eye / Runecrafting fixes
  • Ourania Altar improvements
  • Humidify fixes
  • Rune-removal behavior corrected
  • Farming and skilling interactions improved

๐Ÿ“œ COLLECTION LOG

Collection Log support continues to expand.

  • New boss/content entries added
  • Royal Titans support
  • Yama support
  • Collection Log fixes and cleanup
  • ::clog remains available for quick access

๐ŸŽ’ ITEM WORKBENCH

More fixes have been made to the Item Workbench and item-perk systems.

  • Improved reliability
  • Fixed several item interaction issues
  • Additional validation and protection against bad states
  • Backend cleanup for future item-perk development

๐Ÿ’ฌ COMMANDS & QoL

  • ::support now correctly sends players to the Sarim Discord
  • Removed old/redundant perk experience lamps
  • Various teleport fixes
  • Sarim Hub data/content updates
  • General interface and command cleanup

๐Ÿ›ก๏ธ ACCOUNT & SERVER STABILITY

This update also includes a significant amount of work players may not immediately see.

  • Improved player save/persistence handling
  • Safer account identity handling
  • New account-alias support
  • Improved login/save recovery behavior
  • Additional database protections
  • Staff tooling improvements
  • Server-side validation and stability fixes

A lot of this work is designed to make future updates safer and reduce the chance of account, item or progression issues.

๐Ÿ”ง AND A LOT MORE...

This release also contains dozens of smaller fixes across:

  • Bosses
  • Drops
  • Farming
  • Clues
  • Raids
  • Slayer
  • Prayers
  • Pets
  • Shops
  • Teleports
  • Interfaces
  • Player persistence
  • Collection Log
  • Sarim Hub
  • General gameplay

The update is LIVE NOW.

Please report anything unusual in the appropriate bug-report channel, especially with the new bosses, pets or recently changed systems.

Thank you to everyone who has been testing and sending in reports. ๐Ÿ’™

Play now: https://sarimps.com/

Fixes, Stability & QoL

A large batch of fixes and improvements has been pushed to Sarim. This update focused heavily on combat consistency, raids, the Item Workbench, Slayer, Farming, voting, and clientโ€ฆ

  • Combat, Bosses & Raids
  • Item Workbench
  • Farming
  • Slayer
  • Client & Cache

A large batch of fixes and improvements has been pushed to Sarim. This update focused heavily on combat consistency, raids, the Item Workbench, Slayer, Farming, voting, and client stability.

โš”๏ธ Combat, Bosses & Raids

Fixed healing after Theatre of Blood not restoring correctly.
Fixed ToB purple chests occasionally appearing without actually giving the unique reward.
Fixed Dragonsbane so its dragonfire resistance/penetration effects work correctly.
Fixed Bloodbound and the Amulet of Blood Fury not functioning correctly against Private Nex.
Fixed Auto Retaliate not toggling/working correctly.
Fixed certain Gauntlet boss drops being destroyed when the instance closed. External rewards are now safely awarded after leaving the instance.
Additional combat/perk handling and Slayer fixes included.

๐Ÿ”จ Item Workbench

Added proper scrollbar dragging for Workbench lists/details.
Added persistent item locking so individual items can be protected from accidental disintegration.
Locked items are protected server-side, including bulk disintegration actions.
Removing an Item Workbench perk now refunds 70% of its base recipe materials back into Workbench Storage.
Various Workbench UI, protocol, and interaction fixes.

๐ŸŒฑ Farming

Fixed a long-standing issue affecting Allotment and Flower patches where the client could display the crop as fully grown while the server had it at a different growth/disease stage.
This could make crops appear harvestable and then unexpectedly clear instead.
Both patch types now display their actual server-side growth stage.

๐Ÿ—ก๏ธ Slayer

Fixed the Vampyre / Vyrewatch Slayer teleport using incorrect or missing destination data.
Vampyre task teleports now route to the proper Vyrewatch Sentinel area.
Improved Vampyre/Vyrewatch task matching and Slayer handling.

๐ŸŽจ Client & Cache

Updated the game cache with the repaired Prospector legs model, removing the broken oversized visual effect.

Thanks to everyone reporting bugs and giving us detailed reproduction steps. A lot of these fixes came directly from player reports, so keep them coming.

Please restart your client before playing after the update.

โ€” Sarim Team

Voting & Drop Rate Fixes

A small but important backend update has just gone live:

  • Voting Improvements
  • Donator Drop Rate Fix

A small but important backend update has just gone live:

๐Ÿ—ณ๏ธ Voting Improvements

  • Fixed ::claimvote getting permanently stuck on โ€œYour vote claim is already being checked.โ€
  • Added automatic recovery for stale vote claims so a failed/timed-out request canโ€™t lock your account indefinitely.
  • Added backend support for RULOCUS and Rune-Server, bringing Sarim up to 6 voting sites as the remaining provider setup is finalized.

๐Ÿ’Ž Donator Drop Rate Fix

Donator drop-rate bonuses now correctly match the values advertised in our donation perks:

Regular: 0%
Super: 2%
Elite: 3%
Noble: 5%
Gold: 6%
Platinum: 7%
Legend: 8%
Supreme: 10%

This also fixes upgrades giving much smaller DR increases than they were supposed to.

โœ… Live Now

The game server has been rebuilt and updated successfully.

If you were previously stuck using ::claimvote, please try claiming again.

Thanks for reporting issues and helping us keep improving Sarim. ๐Ÿ’™

Loadouts, Outfits & Gameplay QoL

A large new update is now live, bringing new RuneLite features alongside a big batch of gameplay, boss, raid and skilling improvements.

  • RuneLite Gear Loadouts
  • Cosmetic Overlay & Saved Outfits
  • Crystalborn T5 โ€” Gauntlet

A large new update is now live, bringing new RuneLite features alongside a big batch of gameplay, boss, raid and skilling improvements.

๐ŸŽ’ RuneLite Gear Loadouts

  • Added a full Gear Loadouts system directly to RuneLite
  • Save and manage your setups from the client
  • Load Gear Only, Inventory Only, or Both
  • Supports your full equipment setup and exact 28-slot inventory
  • Preset loading is bank-gated and server-authoritative
  • Added safer transaction/rollback handling so failed loads don't leave your items in a broken state

๐Ÿ‘• Cosmetic Overlay & Saved Outfits

  • Added a new RuneLite cosmetic equipment system
  • Change your appearance without replacing your real combat equipment
  • Save up to 5 cosmetic outfits
  • Added Save Current / Load / Rename / Delete
  • Cosmetic state persists between sessions
  • Added gameplay/PvP safeguards where displaying the real equipment matters

๐Ÿ”ฎ Crystalborn T5 โ€” Gauntlet

Crystalborn T5 can now start either Gauntlet with a complete loadout choice:

  • Basic
  • Attuned
  • Perfected

Each comes with full armour, all 3 weapons, 16 cooked paddlefish, 2 Egniol potions and a teleport crystal.

Your chosen tier is now carried through to the completed reward chest:

  • Basic: 1.35x rare roll
  • Attuned: 1.15x rare roll
  • Perfected: normal rare roll

Post-Perks V2 Fixes & Improvements

This update includes a large batch of fixes and improvements following the release of Player Perks V2, along with several long-standing gameplay fixes.

  • Player Perks V2
  • Slayer
  • Combat & Bosses
  • Rewards & Voting
  • Restart Your Client

The latest Sarim update is LIVE! ๐ŸŽ‰

This update includes a large batch of fixes and improvements following the release of Player Perks V2, along with several long-standing gameplay fixes.

โšก Player Perks V2

  • Fixed issues with the Perk Sets interface/modal
  • Improved the Item Workbench preview and material display
  • Restored and corrected Bloodbound / Soulsplit healing behavior
  • Fixed several perk sustain, charge-preservation (100% at T5), resistance, and combat interactions
  • Various perk and item-perk balancing/correctness fixes

๐Ÿ—ก๏ธ Slayer

  • Vyrewatch now properly count toward Vampyre tasks
  • Slayer Task Pick Scrolls now recognize additional NPC/task aliases
  • Improved task-family matching across Slayer assignments
  • Fixed several Superior Slayer mappings
  • Fixed Slayer reward interface refreshing after unlocks/extensions

๐Ÿ‰ Combat & Bosses

  • Corrected Dragon Hunter Lance bonuses and dragon targeting
  • Corrected Arclight bonuses against demons
  • Improved DHL interactions with Olm, Galvek, and other dragon targets
  • Corrected Corporeal Beast damage/weapon interactions
  • Fixed Fire Cape pet gambles consuming the correct number of capes

๐ŸŽ Rewards & Voting

  • Fixed several Mystery Box reward-table issues
  • Improved the reliability and safety of ::claimvote
  • Corrected Theatre of Blood unique reward rates
  • Additional reward/drop cleanup

**## ๐Ÿ‘ฅ Group Ironman
GIM/HCGIM members can now share eligible untradeable items with members of their own group through:

  • Player-to-player trading
  • Group Storage

For item safety, charged, attributed, unique-state, free, or otherwise stateful untradeables remain protected from sharing where their data cannot safely be preserved.

๐Ÿ”ง Other Fixes

  • Midas clue pickup fixes
  • Deathwish clarification/corrections
  • Additional combat, item-breaking, perk, and gameplay fixes throughout the server

โš ๏ธ Restart Your Client

A new Sarim client was released with this update.

Please completely close and relaunch the Sarim launcher/client to make sure you receive the latest version.

Thanks everyone for the bug reports and feedback. Keep them coming! ๐Ÿ’™

โ€” Sarim Development Team

Player Perks V2 & Item Workbench Update

A major overhaul to Player Perks and Item Perks is now live on Sarim!

  • Player Perks V2
  • New & Updated Profession Perks
  • New Upgrade Interface
  • Player Perk Refund / Respec
  • Item Perk Material Refunds
  • And More

A major overhaul to Player Perks and Item Perks is now live on Sarim!

This update completely modernizes the perk system, introduces new RuneLite-powered interfaces, expands skilling/profession perks, and lays the groundwork for a much cleaner progression system going forward.

โญ Player Perks V2

The Player Perks system has received a major overhaul.

What's new:

  • Completely redesigned Player Perks RuneLite interface
  • Improved perk browsing, filtering, recommendations, and perk information
  • Improved perk set displays and set progression
  • New and reworked perk effects across combat, skilling, utility, and progression
  • Expanded profession/skilling perk lineup
  • Improved perk activation and ownership handling
  • Improved preset support
  • Better synchronization between the server and RuneLite client

๐Ÿ›  New & Updated Profession Perks

Several skilling-focused perks have been added or heavily improved, including:

  • Apothecary โ€” batch potion creation and ingredient-saving bonuses
  • Artisan โ€” batch Crafting and material-saving bonuses
  • Lumberjack โ€” expanded Woodcutting/Fletching/Firemaking functionality
  • Architect โ€” Construction XP, material-saving, and faster build/remove actions

Along with many improvements to existing combat, utility, gathering, production, and set perks.

**## ๐Ÿ”จ New Item Workbench
The old item-perk workflow has been replaced with a brand-new RuneLite Item Workbench.

The Workbench now provides a dedicated interface for:

  • Viewing Item Perks
  • Managing perk materials
  • Disintegrating items
  • Item-perk progression
  • Clearer material and requirement information
  • A much smoother overall upgrade workflow

โฌ†๏ธ New Upgrade Interface

The item upgrade system has also received its own new RuneLite-powered Upgrade interface, replacing the older interface flow and making upgrades much easier to understand and use.

โ™ป๏ธ Player Perk Refund / Respec

Because Player Perks received such a large overhaul, all existing Player Perks have been fully respecced.

Your earned perk progression has not been lost.

  • Your lifetime-earned Player Perk points have been returned as spendable points
  • Previously owned and active perks have been cleared
  • Existing perk presets have been reset
  • Every eligible player can choose a new free Level 5 starter perk

This gives everyone a clean opportunity to rebuild their setup around the new system.

๐Ÿ’Ž Item Perk Material Refunds

Players with existing Item Perks have also received compensation for the materials used under the previous system.

Refunds include:

  • Fractured Essence
  • Binding Catalyst
  • Refined Essence
  • Resonant Catalyst
  • Prismatic Essence
  • Ascendant Catalyst

โœจ And More

This update also includes a large amount of behind-the-scenes work to improve:

  • Perk reliability
  • Combat perk behavior
  • Skilling perk integration
  • Item-perk handling
  • Server/client synchronization
  • Interface responsiveness
  • Perk progression tracking
  • Future expandability of the system

This has been one of the largest system overhauls we've done for Sarim so far.

This update was forced to be pushed early due to some VPS issues, So Please report any bugs or strange behavior you find with the Player Perks, Workbench, or Upgrade interfaces so we can get them cleaned up quickly.

Thanks for playing Sarim! ๐Ÿ’™๐Ÿถ

August 2026

Drop Rate Improvements

We've pushed a new update focused on making PvM drops feel more consistent and rewarding.

  • NPC & Boss Drop Improvements
  • Global Drop Rate Buff

We've pushed a new update focused on making PvM drops feel more consistent and rewarding.

๐Ÿ’ฐ NPC & Boss Drop Improvements

  • Fixed an issue where some bosses could occasionally drop only their guaranteed loot (such as bones) when their normal loot rolls failed.
  • Normal/common loot will now properly fall back instead of leaving you with an essentially empty drop.
  • Rare drops still require their actual drop roll โ€” this does not guarantee uniques or rare items.

๐Ÿ€ Global Drop Rate Buff

We've also adjusted Sarim's global NPC drop rates.

Previously, our older system effectively gave NPC drops a 2x global boost, which was much stronger than intended.

We've brought back a more balanced version:

All NPC drop chances now receive a 1.25x global boost.

Examples:

1/100 โ†’ ~1/80

1/500 โ†’ ~1/400

1/1,000 โ†’ ~1/800

Your existing Drop Rate bonuses still apply on top of this where eligible.

โœ… Live Now

The update is deployed and the server is back online.

Good luck on the drops! ๐Ÿ€

Drop Rate Balance Update

We've pushed an important update to Sarim's drop system.

We've pushed an important update to Sarim's drop system.

After reviewing reports of uniques dropping far more frequently than intended, we found several underlying systems that were unintentionally making drops significantly easier than their displayed/configured rates.

What changed:

๐Ÿ”น NPC & Boss drop rates now properly respect their intended base rates.
๐Ÿ”น Failed drop rolls can now actually fail instead of always falling back to an item.
๐Ÿ”น Rare drops that successfully roll are handled properly without being diluted by common drops.
๐Ÿ”น Barrows and Gauntlet rewards are no longer affected by normal player Drop Rate %.
๐Ÿ”น Generic Drop Rate % has been removed from raid reward calculations where it wasn't intended to apply.

What has NOT changed:

โœ… Your earned Drop Rate % still works on eligible normal NPC/Boss rare drops.
โœ… The 95% Drop Rate cap remains.
โœ… Donator extra-roll benefits remain completely intact.
โœ… Temporary/earned progression bonuses are still valuable.

The goal isn't to make progression miserable โ€” it's to make sure uniques, rares, and boss drops actually have the value and rarity they're supposed to have.

This should also prevent situations where players are hitting several major uniques back-to-back simply because multiple hidden boosts were stacking together.

๐ŸŸข The update is live now.

As always, we'll keep an eye on actual drop data and player feedback and make adjustments if anything feels noticeably out of line.

โค๏ธ Thanks for playing Sarim!

Drop Rate & Loot Update

The server is back online! This update includes a major overhaul to how Drop Rate bonuses are handled across Sarim.

  • Drop Rate Changes
  • Content Updated
  • Mystery & Donator Boxes
  • Rare Drop Announcements
  • Additional Fixes

The server is back online! This update includes a major overhaul to how Drop Rate bonuses are handled across Sarim.

๐ŸŽฒ Drop Rate Changes

Drop Rate bonuses should now behave much more consistently and predictably.

  • Rare drops (1/50 or rarer) now properly benefit from your Drop Rate bonus.
  • Common and uncommon drops are unaffected by DR.
  • Guaranteed drops are unaffected by DR.
  • A +95% Drop Rate bonus now means 1.95x the normal chance of receiving an eligible rare drop.
  • Successful rare rolls will no longer be diluted by common drops.

๐Ÿ† Content Updated

Drop Rate handling has also been corrected for several major reward systems, including:

  • Barrows equipment
  • Normal & Corrupted Gauntlet rares
  • Nex uniques
  • Forsaken Trials purple rewards
  • Brimstone Chest rare rewards

๐Ÿ“ฆ Mystery & Donator Boxes

Drop Rate does NOT affect Mystery Boxes, Donator Boxes, Vote Boxes, or similar item-opened boxes.

Their reward rates remain exactly as configured regardless of your character's DR percentage.

๐Ÿ“ฃ Rare Drop Announcements

Rare-drop broadcasts have also been restored so qualifying drops can be announced again even if you've previously obtained that item.

๐Ÿ› ๏ธ Additional Fixes

We've also fixed several underlying loot-table issues to make reward generation more reliable and consistent across the server.

Thanks for your patience during the restart. โค๏ธ

The update is live now โ€” good luck on the drops! ๐Ÿ€

Sarim Update

Improved Echo Cerberus animations and mechanics โ€ข Added/improved the Echo Dagannoth Kings encounter โ€ข Multiple Echo boss combat and instance fixes

  • Echo Bosses
  • Weapons
  • Tombs of Amascut
  • The Forsaken Trials

A new gameplay update is now live!

Echo Bosses

  • Improved Echo Cerberus animations and mechanics
  • Added/improved the Echo Dagannoth Kings encounter
  • Multiple Echo boss combat and instance fixes

Weapons

  • Added the Fang of the Hound special attack, including its burn/bonus damage effects
  • Added Soulreaper Axe special mechanics

Tombs of Amascut

  • Fixed several Ba-Ba boulder phase issues
  • Improved Ba-Ba movement and encounter stability

The Forsaken Trials

  • Restored Forsaken Trials Collection Log support

Other Improvements

  • Various backend, account, logging, and server stability improvements
  • Updated production client with the latest Sarim content

As always, please report any bugs you run into so we can get them handled quickly. โค๏ธ

Forsaken Trials, Multi-World Support & More

A new update is now live on Sarim, bringing a mix of new content, combat fixes, social improvements, reward changes, and major groundwork for the future of the server.

  • The Forsaken Trials
  • Multi-World Support
  • Barrows Improvements
  • Leviathan
  • Gauntlet / Hunllef
  • Rewards & Drop Systems

A new update is now live on Sarim, bringing a mix of new content, combat fixes, social improvements, reward changes, and major groundwork for the future of the server.

โš”๏ธ The Forsaken Trials โ€” RELEASED

The Forsaken Trials are now available!

Added The Forsaken Trials as a high-level PvM activity
Face a sequence of powerful encounters
Added Forsaken Trials to the Sarim Hub
Added proper activity entry and teleport handling
Added the Forsaken reward sarcophagus
Added rare-drop world broadcasts
Added rare-drop Discord broadcasts
Additional encounter and reward fixes

๐ŸŒ Multi-World Support

A large portion of this update was dedicated to building proper multi-world infrastructure.

This includes support for:

Cross-world friends and online status.
Cross-world private messaging.
Cross-world Friends Chat communication.
Cross-world Friends Chat presence/member updates.
Shared world population information.
World profiles and improved world-list handling.
Server-side communication between separate Sarim worlds.

This is important groundwork for our upcoming Gridmaster world.

Gridmaster is not open yet. World 2 remains disabled while we continue developing and testing the mode, but the underlying systems needed for multiple Sarim worlds to operate together are now in place.

๐Ÿ’€ Barrows Improvements

Barrows received a number of changes:

Barrows brothers have received combat adjustments.
Drop tables have been updated.
Additional Barrows drop handling has been added.
Surface Barrows NPC/spawn support has been added.
General Barrows progression has been made easier and more consistent.

๐Ÿ Leviathan

Fixed Leviathan loot appearing in the wrong location after a kill.

๐Ÿน Gauntlet / Hunllef

Additional Hunllef combat work has been added.
Style-switch behavior has been improved.
Tornado mechanics received several fixes and follow-up corrections.

๐ŸŽ Rewards & Drop Systems

A number of reward systems received backend cleanup and balance work, including:

Mystery Box reward tables.
Advanced Mystery Boxes.
Donator Weapon Boxes.
Collection Log reward handling.
Brimstone Chest rewards.
Several raid and boss reward paths.
Rare-drop tracking and reward processing improvements.

Some high-end reward tables have also been adjusted to keep their rare items appropriately rare.

โ˜ ๏ธ Slayer

Slayer XP handling has been made more reliable for NPCs whose configured HP values are missing or incorrect.
Additional Slayer-related cleanup and reward handling was included.

๐Ÿ† Bosses & Raids

Additional fixes and cleanup were made across several pieces of PvM content, including:

Sol Heredit.
Nightmare.
Chambers of Xeric.
Theatre of Blood.
Tombs of Amascut.
Argentavis.
Dominion of Echoes.

๐Ÿ–ฅ๏ธ Client & Server

Sarim Hub teleport generation has been improved.
Custom Sarim teleport destinations are now protected from being accidentally removed during production client generation.
World Hopper support has been expanded for the new multi-world system.
Production client/server routing has been updated for the new world infrastructure.
Numerous backend fixes were made to player persistence, login/logout handling, world communication, and server stability.

This was a fairly large backend update alongside the visible content changes. A lot of the multi-world work won't be immediately noticeable on World 1, but it gets us significantly closer to launching Gridmaster without splitting friends, chats, PMs, or the Sarim community between worlds.

More Gridmaster information will be posted as it gets closer to release.

Sarim Update

A new batch of updates, fixes, and progression improvements is now live!

  • Achievements
  • Perk Point Progression
  • Quest Tab Improvements
  • Tombs of Amascut
  • Fishing
  • God Wars Dungeon

A new batch of updates, fixes, and progression improvements is now live! โš”๏ธ

๐Ÿ† Achievements

  • Achievements are now properly connected to the Perk Point progression system

โœจ Perk Point Progression

Perk Points are earned through:

  • ๐Ÿ† Normal Achievements
  • โš”๏ธ Combat Achievements
  • ๐Ÿ“– Collection Log progression

Existing accounts were automatically checked for progression they had already completed before this system was fixed.

6,343 missing Perk Points were restored across 25 accounts.

  • Existing reward claims were preserved
  • Previously-earned rewards were not awarded twice
  • Lifetime Perk Points now track progression correctly
  • Spending Perk Points does not reduce Lifetime Points
  • Perk slot progression now properly uses Lifetime Perk Points

๐Ÿ“– Quest Tab Improvements

  • Added/improved Timers
  • Added additional point/currency displays
  • Point values now refresh automatically
  • Improved real-time Quest Tab information

๐Ÿบ Tombs of Amascut

  • Fixed Elidinis' Warden activation/progression
  • Cleaned up raid progression checks around the Warden encounter

๐ŸŽฃ Fishing

  • Fixed several fishing state/interaction issues
  • Improved behavior when inventory space or required resources are unavailable
  • Cleaned up fishing retry/animation handling

๐Ÿ‘น God Wars Dungeon

  • Fixed several GWD minion respawn issues
  • Corrected affected NPC respawn behavior

**## โ˜€๏ธ Daily Tasks

  • Fixed Daily Task reroll behavior
  • Improved Daily Task state handling when rerolling

๐Ÿ” Security PIN

  • Fixed inconsistent Security PIN state
  • Improved PIN completion/verification handling

๐Ÿ›’ Sarim Shops

  • Improved shop interface sizing
  • Cleaned up column/layout behavior for easier viewing

๐Ÿ’พ Server Stability

A lot of today's work was also focused on production stability behind the scenes:

  • Hardened player save/persistence handling
  • Improved database snapshot/recovery safety
  • Improved save reliability
  • Additional login/HWID handling fixes
  • Improved Discord/server integration
  • Updated client/server communication systems

Thank you to everyone who helped test and report issues today. โค๏ธ

Keep the reports coming โ€” more fixes and improvements are on the way!

โ€” The Sarim Team

Achievements Overhaul

A major overhaul to Sarimโ€™s Achievement system is now complete and being rolled into production.

  • New Achievement Interface
  • Reward Improvements
  • Achievement Completion Notifications

A major overhaul to Sarimโ€™s Achievement system is now complete and being rolled into production.

๐Ÿ† New Achievement Interface

The old Achievement interface has been completely replaced with a new custom Sarim interface built to make progression much easier to follow.

Included in the new interface:

Easy, Medium, Hard & Elite Achievement tabs
Search and filtering
Live progress tracking
Completed, ready-to-claim & claimed states
Reward previews with item icons and quantities
Achievement completion overview
Cleaner navigation and layout

๐ŸŽ Reward Improvements

Achievement rewards are now presented clearly inside the interface, including:

XP rewards
Sarim Points
Achievement Points
Perk Points
Item rewards

โœจ Achievement Completion Notifications

Completing an Achievement will now display a small notification banner at the top of your screen showing exactly which Achievement you completed.

โš™๏ธ Under the Hood

The Achievement system has also been moved onto Sarimโ€™s newer client/server communication framework, giving us a much cleaner foundation for future interfaces and progression systems.

๐Ÿ”ง Also Included

This release also brings in the latest pre-beta development work and additional backend improvements that have been completed alongside the Achievement overhaul.

More updates soon.
โ€” Sarim Development Team

Sarim Gameplay Update

A large batch of gameplay fixes, Wilderness improvements, and quality-of-life updates is now live!

  • Wilderness
  • Gameplay & Bosses
  • Items & Rewards

A large batch of gameplay fixes, Wilderness improvements, and quality-of-life updates is now live!

๐Ÿด Wilderness

  • Wilderness Slayer has been fixed and is working properly.
  • The Wilderness Agility dispenser has been added and is working.
  • All blighted items have been added and are working.
  • Wilderness Agility laps now properly track completed laps.
  • Completed laps award Wilderness Agility Tickets, with dispenser rewards scaling based on your current lap streak.
  • Wilderness Agility Tickets can be redeemed for Agility XP, with improved XP rates when redeeming larger amounts.
  • Fixed a looting bag issue where picking up noted items with a full inventory could cause the ground item to disappear.

โš”๏ธ Gameplay & Bosses

  • Catalyst reward caskets now correctly give their rewards.
  • Kraken tentacle drops now appear underneath the killer instead of underneath the NPC.
  • Crystal Chest and Larran's Chest locking issues have been fixed.
  • Hunllef's attack-style cycle and tornado animations have been corrected.
  • Smoke devils now have their intended Air weakness.
  • Fairy ring object registration has been fixed.

๐ŸŽ’ Items & Rewards

  • Bracelets of Slaughter now properly stack while unused.
  • You can now Check a Bracelet of Slaughter to see its remaining charges.
  • Referral Bond and Double Drop Scroll activation issues have been fixed.
  • Alchemy no longer breaks when using the final noted item in a stack.
  • Vote Box rewards have been cleaned up.
  • Sol Heredit has been added to the Slayer Task Pick Scroll.
  • Retired Perk Task Skip rewards have been removed from active reward/shop sources.

๐Ÿ› ๏ธ Other Changes

  • The Spice Stall now correctly requires 50 Thieving.
  • Added ::ess for all players to teleport directly to the essence area.

Thanks to everyone reporting bugs and testing changes. Keep the reports coming!

Sarim Update

Voting is now fully live and working!

Voting is now fully live and working!

โœ… Secure voting through the Sarim website
โœ… Votes are automatically verified
โœ… Use ::claimvote in-game to claim your rewards
โœ… Top100Arena, TopG, RuneList, and RSPS-List support is in place

More fixes and improvements are being bundled for the next server restart.

Vote here: https://sarimps.com/vote/

Thanks for supporting Sarim! โค๏ธ

Sarim Update

Deployed another large batch of gameplay fixes and system improvements.

  • Development
  • Content & Gameplay
  • Collection Log

๐Ÿ› ๏ธ Development

*Deployed another large batch of gameplay fixes and system improvements.

Improved Collection Log tracking and display behavior.

Updated boost scroll handling so boosts are only consumed after confirmation.

Continued cleaning up Slayer, crafting, boss, and item-perk systems.*

โœจ Content & Gameplay

*Improved Zulrah respawn and instance handling.

Expanded the Slayer Task Pick Scroll so it can properly select from available Slayer tasks.

Fixed the I Wildy More Slayer unlock so it enables the intended Wilderness Slayer assignments.

Fixed Topaz Bracelet crafting through the normal furnace/jewellery process.

Fully Loaded now works with the Ring of Recoil, including its durability-preservation effects.

Added the latest Olm melee fix.

Included the latest Bonfire fixes and XP adjustments.*

๐Ÿ“– Collection Log

*Improved Collection Log item tracking and progression handling.

Unobtained items now display correctly while obtained items retain their proper appearance and quantities.

Added additional support for repairing older Collection Log progress.*

Sarim Gameplay Update

A new batch of gameplay fixes and balancing changes is ready, including improvements to bosses, Slayer, and the Summer Event.

  • Boss & Combat Changes
  • Summer Event Rebalance
  • Bracelet of Slaughter

A new batch of gameplay fixes and balancing changes is ready, including improvements to bosses, Slayer, and the Summer Event.

โš”๏ธ Boss & Combat Changes

*Lowered several community/group boss HP values to better fit Sarimโ€™s current player population.

Fixed Zulrah so it properly respawns within the same instance after a kill.

Improved Cerberus summoned soul timing, giving clearer spacing between each spirit attack.*

๐ŸŒด Summer Event Rebalance

*Summer Event has been re-enabled.
Assignments now require 3 bosses instead of 8.

Normal boss assignments are now 8โ€“15 kills.
CoX, ToB, ToA, and Gauntlet assignments are now 1โ€“3 completions.

Summer Boss HP reduced to 45,000.
Summer Boss damage and several progression rewards have been reduced for better balance.

Summer creatures now give 3โ€“7 Summer Points and have adjusted loot/reward rates.

Summer Mystery Box ultra-rare rewards are now 1/432 each.

The full Dwarf multicannon set has been added to the Donator Store for 500 Donator Points.*

๐Ÿ’€ Bracelet of Slaughter

The Bracelet of slaughter is now fully functional!

*Craft a Topaz bracelet from a silver bar + red topaz.
Use Lvl-3 Enchant to create the Bracelet of slaughter.
Starts with 30 charges.
Has a 25% chance for a Slayer kill to not reduce your remaining task count.
A charge is only consumed when the effect activates.
The bracelet shatters after its final charge is used.*

Thanks for continuing to report bugs and balance issues โ€” keep them coming. โค๏ธ

โ€” Sarim Team

Fixes, Donations & Client Improvements

A new update has been deployed with a mix of gameplay fixes, client improvements, Slayer fixes, and donation system updates.

  • Donations
  • Client

A new update has been deployed with a mix of gameplay fixes, client improvements, Slayer fixes, and donation system updates.

๐Ÿ› ๏ธ Fixes & Improvements

*Fixed the Slayer Chest not rendering correctly with 117HD disabled.
Adjusted the Slayer Chest positioning/orientation at home.
Fixed Konar Slayer task teleports, including an issue that could send Blue Dragon tasks to the unsafe Ogre Enclave location.
Existing affected Blue Dragon assignments will now be redirected safely.
Fixed Fight Caves Tokkul rewards calculating incorrectly.
Fixed the Catalyst Casket not properly opening/rewarding players.
Additional Slayer task/location handling improvements.*

๐Ÿ’ณ Donations

*Donation systems have been restored and updated.
Donator Bonds once again award Donation Points.
The Donator Point Store is available again.
Website purchases can be securely claimed in-game through ::claim.
Donation checkout and reward delivery have received additional backend improvements.*

๐Ÿ–ฅ๏ธ Client

*New production client deployed.
Improved software-renderer compatibility for larger/custom models.

If you run into anything unusual after the update, please report it in the appropriate bug-report channel with as much detail as possible.*

Development archive

Notes from before launch, describing the game as we were building it. For how things work today, see the Sarim RSPS wiki.

Boss development

Echo bosses move into private encounters

Solo arenas, isolated rewards, and the foundation for distinct Echo variants.

Echo bosses are being developed as private solo encounters with their own identity, arena flow, and reward rules.

The goal is not to place every variant into one shared room or use a universal reward table. Each boss should feel like a deliberate extension of its normal encounter while still presenting a different challenge.

Private by design

Selecting an Echo boss will create a private instance for that player. This keeps the encounter predictable, prevents interference, and gives mechanics enough room to be tuned around solo play.

Separate from Dominion of EchoesDominion remains its own activity with separate rooms, progression, and rewards. Solo Echo encounters do not borrow its reward flow.

Distinct rewards

Echo rewards are intended to be boss-specific. That gives each encounter a reason to exist and avoids a single shared table making every boss feel interchangeable.

Current design rules

  • Each Echo boss enters its own private solo instance.
  • The arena is based on the boss's established encounter space.
  • Each variant receives a separate reward table.
  • Echo rewards only roll for positively marked Echo instance bosses.
Sarim player fighting an Echo Dagannoth Kings encounter among bright arena hazard markers
An early Echo Dagannoth Kings combat test with encounter hazards visible across the arena.

What comes next

The encounter foundation comes first. Individual mechanics, balancing, access items, visual polish, and final reward values can then be developed without weakening the separation between systems.

Progression

Designing item and account perks

Building perk choices that create playstyles instead of passive stat noise.

Sarim uses two connected perk layers: properties attached to equipment and account-level choices inspired by league-style progression.

The important part is that perks should influence decisions. A useful perk can change the best item for a situation, encourage a new combat pattern, or make a specialized build worth maintaining.

Item perks

Item perks give individual pieces of equipment additional identity. Rather than treating every upgrade as a simple increase in numbers, a perk can reward a specific spell type, resource pattern, defensive choice, or encounter strategy.

Build identity over automatic upgradesThe strongest choice should sometimes depend on the activity and the player's plan, not just the highest raw stat total.

League-like account perks

Account perks create a broader progression layer. Players can combine choices that complement their preferred combat style or provide utility outside of combat.

Design priorities

  • Perk descriptions must state exactly what the effect does.
  • Active choices should be visible and easy to review.
  • Perks should not silently share state between players.
  • Combat effects must be reliable before balance values are finalized.

Early in-game previews

These short development captures show perk-related combat testing in the live client. Details may continue to change as effects and balance are refined.

An early combat-perk test against training dummies.
A second live-client test showing perk-related combat behavior.

Long-term direction

The perk system will continue to grow alongside new encounters. Future additions should support recognizable archetypes while leaving room for unusual combinations discovered by players.

World design

What semi-custom means for Sarim

How original systems can fit into a clear, consistent, and readable MMORPG world.

Semi-custom does not mean filling every space with unrelated systems. For Sarim, it means adding original content where it improves progression, choice, or encounter variety.

Players should be able to understand where a system belongs, why it exists, and what they are working toward. Custom content is more valuable when it follows consistent rules.

A readable world

The home island, teleport routes, activities, and upgrade systems should form a clear journey. A new player should not need to decode dozens of disconnected currencies or duplicate menus before finding meaningful content.

Original does not have to mean confusingSarim's custom systems are intended to deepen recognizable MMORPG decisions rather than replace them with novelty alone.

Focused additions

  • Echo variants extend established bosses with new challenges.
  • Item perks create alternative equipment decisions.
  • Account perks support long-term build planning.
  • Elemental weaknesses reward preparation and spell selection.

Built in layers

Core reliability comes first. Once an activity is safe, isolated, and understandable, visual polish and deeper rewards can be added without creating hidden technical debt.